





An advanced, node based, cloud shader that lets you have multiple photorealistic and unique clouds in a single object, no more volumetric render errors, no struggling with simulations or VDBs, and without the overload of ColorRamps and noise textures. Just a simple 3 node setup to get started with easily understandable sliders and a comprehensive guide for rendering and creating. If you don't like the cloud you have, quickly change the seed and watch as multiple versions are generated. If that's not enough, change the size, location, rotation, dimensions, or the 3 levels of detail built straight into the node. If you need another cloud, just drop another node, it's that simple.
It also works in Eevee!